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Real-time rendering of physically-based cloud simulations for university undergraduate research fellows

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dc.creator Walkington, Kevin Michael en_US
dc.date.accessioned 2013-02-22T20:39:51Z
dc.date.available 2013-02-22T20:39:51Z
dc.date.created 2004 en_US
dc.date.issued 2013-02-22
dc.identifier.uri http://hdl.handle.net/1969.1/ETD-TAMU-2004-Fellows-Thesis-W25 en_US
dc.description Due to the character of the original source materials and the nature of batch digitization, quality control issues may be present in this document. Please report any quality issues you encounter to digital@library.tamu.edu, referencing the URI of the item. en_US
dc.description Includes bibliographical references (leaves 38-39). en_US
dc.description.abstract Computers today employ simulations of physical phenomena such as wind and fire and other physical properties in many common applications, including programs meant for training and entertainment. We focus particularly on the realistic simulation of cloud formation and existence on current commercially-available computers. One of the challenges associated with this simulation is its display onto a computer screen, often referred to as rendering. We will present a brief overview of existing cloud rendering techniques and compare their effectiveness to rendering a simulation as it occurs. We will then suggest our rendering method which relies upon the use of three-dimensional textures and modified Gaussian transfer functions for the self-shadowing properties associated with clouds. We will analyze these results, focusing on frame rates and visual appearance, and then conclude by suggesting further work on this topic. en_US
dc.format.medium electronic en_US
dc.format.mimetype application/pdf en_US
dc.language.iso en_US en_US
dc.publisher Texas A&M University en_US
dc.rights This thesis was part of a retrospective digitization project authorized by the Texas A&M University Libraries in 2008. Copyright remains vested with the author(s). It is the user's responsibility to secure permission from the copyright holder(s) for re-use of the work beyond the provision of Fair Use. en_US
dc.subject computer science. en_US
dc.subject Major computer science. en_US
dc.title Real-time rendering of physically-based cloud simulations for university undergraduate research fellows en_US
thesis.degree.department computer science en_US
thesis.degree.discipline computer science en_US
thesis.degree.name Fellows Thesis en_US
thesis.degree.level Undergraduate en_US
dc.type.genre thesis en_US
dc.type.material text en_US
dc.format.digitalOrigin reformatted digital en_US

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