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Modding for Emergence: Using Cellular Automata, Randomness, and Influence Maps in the Source Game Engine

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Title: Modding for Emergence: Using Cellular Automata, Randomness, and Influence Maps in the Source Game Engine
Author: Bertka, Benjamin Theodore
Abstract: Recent advances in the field of educational technology have promoted the re-purposing of entertainment-oriented games and software for educational applications. This thesis extends a project developed at Texas A&M University called Room 309, a re-purposed modification of Valve Software’s Source Development Kit that models classroom scenarios to pre-service teachers. To further explore effectiveness in the area of re-playability, this work incorporates emergent game behaviors and environments using cellular automata, randomness, and influence maps within the existing nonemergent structure. By introducing these qualities game play is expected to become less predictable, thus increasing the effectiveness of Room 309 as a learning tool.
Subject: Gaming
Game Engine
Mod
Modding
Cellular Automata
Influence Maps
Artificial Intelligence
URI: http://hdl.handle.net/1969.1/ETD-TAMU-2010-12-8736
Date: 2010-12

Citation

Bertka, Benjamin Theodore (2010). Modding for Emergence: Using Cellular Automata, Randomness, and Influence Maps in the Source Game Engine. Master's thesis, Texas A&M University. Available electronically from http : / /hdl .handle .net /1969 .1 /ETD -TAMU -2010 -12 -8736.

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